/* 
 * 
 * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
 * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
 * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2010 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
 * 
 */

#ifndef HK_SHAPE_RAY_CAST_RESULTS
#define HK_SHAPE_RAY_CAST_RESULTS

#include <Physics/Collide/Shape/Query/hkpShapeRayCastCollectorOutput.h>


	/// The structure used for hkpShape::castRay results.
	/// Note: the structure can be used only for one raycast,
	/// If you want to reuse it, you have to call reset()
struct hkpShapeRayCastOutput : public hkpShapeRayCastCollectorOutput
{
	public:

			/// Maximum depth of key hierarchy.
		enum { MAX_HIERARCHY_DEPTH = 8 };

	public:


		HK_DECLARE_NONVIRTUAL_CLASS_ALLOCATOR( HK_MEMORY_CLASS_COLLIDE, hkpShapeRayCastOutput );

			/// Create an initialized output.
		HK_FORCE_INLINE hkpShapeRayCastOutput();

			// Internal. Used for shapes containing child shapes.
		HK_FORCE_INLINE void changeLevel(int delta);

			// Internal. Used with changeLevel().
		HK_FORCE_INLINE void setKey(hkpShapeKey key);


			/// Resets this structure if you want to reuse it for another raycast, by setting the hitFraction to 1
		HK_FORCE_INLINE void reset();

	private:

		HK_FORCE_INLINE void _reset();

	public:

			/// The shapekeys of all the intermediate shapes down to the leaf shape which has been hit.
			/// The list ends with HK_INVALID_SHAPE_KEY. See the "Raycast Hit Hierarchy" section of the user guide.
		hkpShapeKey m_shapeKeys[MAX_HIERARCHY_DEPTH];

	private:

		int m_shapeKeyIndex;

};


	typedef hkpShapeRayCastOutput hkpShapeRayCastOutputPpu;
#	include <Physics/Collide/Shape/Query/hkpShapeRayCastOutput.inl>

// Need to make sure this is declared AFTER the above preprocessor stuff
struct hkpShapeRayBundleCastOutput
{
	hkpShapeRayCastOutput m_outputs[4];
	void reset() { m_outputs[0].reset(); m_outputs[1].reset(); m_outputs[2].reset(); m_outputs[3].reset(); }
};



#endif //HK_SHAPE_RAY_CAST_RESULTS

/*
* Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20101115)
* 
* Confidential Information of Havok.  (C) Copyright 1999-2010
* Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
* Logo, and the Havok buzzsaw logo are trademarks of Havok.  Title, ownership
* rights, and intellectual property rights in the Havok software remain in
* Havok and/or its suppliers.
* 
* Use of this software for evaluation purposes is subject to and indicates
* acceptance of the End User licence Agreement for this product. A copy of
* the license is included with this software and is also available at www.havok.com/tryhavok.
* 
*/
